Is there a way to explain natural phenomena to people in a non complicated and fun way?

Concept for an interactive installation in a science museum that explains how gravity works in a fun and engaging way. The experience is built around a tangible, interactive table designed to educate both children and adults through hands-on exploration.

Year: 2018 (6 weeks)
Type of project: Student project
Team members: Bambi Boland
Disciplines: Interaction Engineering

Gravitation of neptune on tangible table

Designing a tangible table to explain gravitation in a fun and engaging way

The initial challenge was to design an interactive installation for a science museum that would educate both young and old about natural phenomena, whether on a molecular, planetary, interplanetary, or interstellar level. To narrow down the broad topic, we chose to focus on the interplanetary scale.

After researching various interplanetary phenomena, we developed several concept directions and ultimately decided to explain gravity. Our idea was to use a tangible table, as a hands-on experience to make this complex topic more accessible and engaging.

Concepts around gravitation
Illustration of how to set up a tangible table

How to build a tangible table

The tangible table allows users to move physical planets, which are tracked using markers read by a camera beneath the glass surface. Their movements trigger real-time projections showing gravitational effects.

We used Processing (Java) to create a dynamic grid that visualises gravitational pull in an intuitive way. To enable reliable tracking in low light, we built a custom night vision camera from a modified webcam.

Prototyping and challenges

To make the projection visible on the glass but hide the camera and equipment underneath, we added baking paper to the glass surface to simulate milky glass. Infrared light was used to make the fiducial markers visible to the camera, while the projected image remained visible only to the human eye.

Due to hardware limitations, the program Reactivision had trouble detecting the markers in low light, as the modified webcam lacked the necessary image quality. In future setups, using a proper infrared night camera is highly recommended.

To demonstrate the concept, we created a video simulation of the working table, manually syncing the visuals with the movement of the planets, an improvised but fun way to communicate the idea.

Fiducial marker early testing Setup of tangible table Setup of tangible table 2

Outcome

Gravitation of two planets on tangible table
Gravitation of jupiter on tangible table Gravitation of saturn on tangible table Gravitation of earth on tangible table Gravitation of neptune on tangible table

We learn not by only seeing, but also touching. Together, it enhances our experience and learning process.

The goal of the project was to explain the phenomenon of gravitation in a simple, fun, and interactive way for a science museum audience. To engage both children and adults, we created a tangible table, a digital interface controlled through physical objects.

Users can move planets across a gravitational grid to observe how mass and size affect gravity. The project demonstrates how digital and physical interaction can enhance user experience and support learning. Especially in educational settings, it's important to recognise that we learn not only by seeing, but also by doing and touching.

Previous: Reduce footprint Next: Caregiving communication
Back to All Case Studies